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This was for the technology marathon of my university this week. I was recruited by the robotics team to contribute to their robot design, and I knew I had to make something that resembles a videogame (tell me you didn't see Sonic there). By far the hardest thing I ever had to project, as it mandatorily has to follow the components limits and proportions, it was also the most gratifying as it was something that came to life. The objective of this robot was to follow automatically a path marked on the floor - of course the programming was not part of my job, I just had to make sure the design would cover the components and not interfere with them.